pgs 66-75 Understanding Comics
by Scott McCloud
What you should know about User Testing
NO VOCAB for these readings.
Showing posts with label Readings. Show all posts
Showing posts with label Readings. Show all posts
11.09.2009
10.28.2009
Reading for : 11.02.09
pgs 149-159 About Face 3, The Essentials of Interaction Design
by Alan Cooper, Robert Reimann, and David Cronin
pgs 138-151 Sketching User Experience
by Bill Buxton
by Alan Cooper, Robert Reimann, and David Cronin
pgs 138-151 Sketching User Experience
by Bill Buxton
10.26.2009
Reading : Designing with a Theme
Just found this reading. Might be helpful to consider as you move forward. Read it if you can.
Experience Themes
Experience Themes
10.23.2009
Reading for : 10.26.09
Please read the following in order:
pgs 75-91 About Face 3, The Essentials of Interaction Design
by Alan Cooper, Robert Reimann, and David Cronin.
Chapter 5 & 6 The Rules of Play, Game Design Fundamentals
by Katie Salen and Eric Zimmerman
Each of you are responsible for posting
1 vocabulary term from either reading.
pgs 75-91 About Face 3, The Essentials of Interaction Design
by Alan Cooper, Robert Reimann, and David Cronin.
Chapter 5 & 6 The Rules of Play, Game Design Fundamentals
by Katie Salen and Eric Zimmerman
Each of you are responsible for posting
1 vocabulary term from either reading.
10.14.2009
10.07.2009
Reading for : 10.14.09
pgs 72-81 Sketching User Experience by Bill Buxton
Chapter 2 The Design of Everyday Things by Don Norman
Each of you are responsible for posting
1 vocabulary term from either reading.
Chapter 2 The Design of Everyday Things by Don Norman
Each of you are responsible for posting
1 vocabulary term from either reading.
9.24.2009
Reading for : 09.28.09
I decided to pick some readings that focus on information and a designers role in working with information, since that is what you have been doing up to this point. You do not have to post vocabulary for this reading BUT I do want us to have a discussion about it on Monday.
Mapping Memory
Is Information Visualization the Next Frontier for Design?
Not required reading, but it explains what it means to be an "Information Architect" and how the role relates to interaction design, graphic design, and the internet.
Information Architecture
10 questions about information architecture
This is about using Flash as a prototyping method in interaction design. We will be using Flash again towards the end of the semester to design an interactive scenario. She offers step-by-step directions for using Flash. If you are feeling ambitious, it might help to practice some of these steps.
Quick and Easy Flash Prototypes
Mapping Memory
Is Information Visualization the Next Frontier for Design?
Not required reading, but it explains what it means to be an "Information Architect" and how the role relates to interaction design, graphic design, and the internet.
Information Architecture
10 questions about information architecture
This is about using Flash as a prototyping method in interaction design. We will be using Flash again towards the end of the semester to design an interactive scenario. She offers step-by-step directions for using Flash. If you are feeling ambitious, it might help to practice some of these steps.
Quick and Easy Flash Prototypes
8.28.2009
Reading for : 09.09.09
CH 2. Concept Mapping pgs. 15-24
Learning How to Learn
by Gowan and Novak
Designing for Interaction:
Design Research Conducting Design Research
by Dan Saffer
Learning How to Learn
by Gowan and Novak
Designing for Interaction:
Design Research Conducting Design Research
by Dan Saffer
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